Resume

Guildhall at SMU

Program at SMU

Richland College

Interactive Game Technology

Resume

PROFESSIONAL SUMMARY

Artist of the video game industry seeking employment with a studio creating innovative games on all entertainment consoles. Abilities include low and high poly model creation along with texture creation. Giving critique and mentoring with new artists along with giving assignments and trouble shooting with other departments.

TECHNICAL SKILLS

  • AutoDesk 3D Studio Max
  • Adobe Photoshop
  • Unreal 3
  • Perforce
  • JIRA
  • HALO engine
  • Mudbox and Z-Brush (only in limited use)
  • Adobe Illustrator
  • Quark Xpress
  • Adobe In-Design




Advisor at SMU Guildhall
Advisor at Richland College
Advisor at University of Texas Dallas


Advisor to Student and Student Projects



While at Gearbox, I worked with many of the interns sent to Gearbox from SMU's Guildhall. I worked with the interns to build content for Brothers In Arms: Earned in Blood and Hell's Highway. After my term with Gearbox I have continted to help students at Guildhall by reviewing portfolios and offering suggestions to make them more presentable for the industry. I have also do portfolio reviews for students applying to the Guildhall.

I am on the Advisory board at Richland College reviewing the curriculum and offering suggestions for the program. I have worked with a few students on group projects offering critique for aesthetics and gameplay. I talk with students and give them advice about the industry and where to imporve skills to enter the industry.

I was an advisor to students for the Computer Gaming Entrepreneurship Competition. I offered suggestions about aesthetics,gameplay and business models. I was also the keynote speaker at the 2009 Gamer Engineering Conference held by the university. Along with that I have talked with some students to give them overviews about industry pipelines and what to be aware of while in school.




EXPERIENCE

06/09 - Present
Prestige Dallas Plano, TX

Studio Photographer

Studio photographer shooting subjects in various outfits and backgrounds. Adjust lighting and pose models according to outfit, personality and style.


01/07 - Present
Dallas Observer Dallas, TX

Contributing Photographer

Photograph people and places for articles in the Dallas Observer. Subjects range from concerts, bands, people and restaurants around the Dallas/Ft. Worth area.




06/01 – 11/08
Gearbox Software LLC, Plano, TX

www.gearboxsoftware.com




Lead Artist/Sr. Artist



For the past two years at Gearbox I was Lead Artist on Brother's In Arms: Hell's Highway. My responsibilities included assigning tasks to the art team and tracking updates with feedback to the artists. I was responsible for meeting with Level Design and Code departments weekly to keep the project on schedule and determine what tasks caused risked to schedule. Much of my time was spent on troubleshooting in Unreal 3 with artists and programmers with new features we added to Unreal.



I helped in the creation of our custom tool for destructible cover system via 3D Max into Unreal. I worked with coders to figure a way to export physics out of 3D Max via ActorX into Unreal. I also created many physics bodies for our destructible cover objects. Fixing content such as shaders and physics content with the help of dump logs. I set up the physics bodies for the tanks and all weapons within Unreal 3.



Along with all these assignments I also created environment models and textures with shader creation in Unreal. I was also responsible for working with outsourcing studios with content from characters, vehicles, weapons and environment objects. I was involved in the hiring process of artists to the company.



Prior to that I was responsible for environment model creation on Brothers In Arms: Road to Hill 30 and Earned in Blood. I was also responsible for level creation on HALO: Combat Evolved for PC along with UI and Interface content creation.



I was also responsible for game manuals for Half-Life for Playstation 2, Half-Life: Blue Shift, Half-Life: Dreamcast, Tony Hawk 3 for PC, Brothers In Arms: Road to Hill 30.



Other responsibilities included supplying other departments with art for the Gearbox website and internal marketing materials.



I help with the Guildhall at SMU intern process by working with interns on the project and giving them critical feedback. I also helped with reviewing portfolios and project work.











01/98 – 06/01

AlphaGraphics, Dallas, TX



Customer Service/Layout Artist



Working with customers on creating design layouts for printing materials. Following through with binding and printing. Responsibilities included running shop while management was offsite and working up work orders.







EDUCATION

Art Institute of Dallas, Dallas, TX (8/07 - 9/99)

  • Associates of Applied Arts in Computer Animation
  • Emphasis in Environment Modeling